The author of the First Deus Ex “Screaming from irritation” when Human Revolution passed

Warren Spector (Warren Spector)-Game director of the legendary role-player Deus Ex. Recently, the VG247 website talked with Spector and learned about his attitude to Deus Ex: Human Revolution from Eidos montréal.

Like many other creators whose works went into the wrong hands, Spector I was pleased not to everyone that he saw in the revived Deus Ex. “If you ask my wife, she will say that for a significant part Human Revolution I shouted from irritation, – the developer admitted. – There were three or four details in the game that I would have made differently, and these three or four details interfered with me ”.

Father Deus Ex Haid the following shortcomings Human Revolution:

• Mechanics of the use of shelters – Spector I would like players can freely hide behind objects.
• All weapons from Arsenal Adam Jensen consumes one or another resource – even energy is spent on hand -to -hand stunning of the enemy.
• Artificial intelligence, in fact, does not know how to return to a calm state after anxiety – if you are found, then the game becomes a shooter until the end of the mission.
• mentioned the developer and battles with the “bosses” – they say, at first the user is taught that any problem has several ways to solve, and then the battle with the villain begins to just kill. (Let’s clarify that in the version Director’s Cut The creators expanded the fights with "bosses" additional options for passing.)

Despite the listed flaws, the author warmly spoke about the game: “Having reached the final, I felt that I really passed Deus Ex. Team [Eidos montréal] Hardly respected what we wanted to do in the original game, and, in my opinion, I did a great job. With the exception of only a few things that annoyed me ".

Spector I assured that if he falls out the opportunity to create a new Deus Ex, then he will certainly take advantage of it – the developer is crazy about the world of the game and its gameplay.

Also Spector talked about the abolished RPG in the universe Command & Conquer. In the late 90s, she contacted the author Electronic Arts and invited him to work on a non -anons project. In the end Spector preferred to get a company John Romero (John Romero) Ion Storm, And roeal C & C I never saw the light.

The author described the game as a sort of Deus Ex In the world Command & Conquer – It would be Immersive SIM with a first -person view, endowed with a deep plot. The user could go through the levels in different ways, and the world would react to his actions.

Now Spector and studio Otherside Entertainment work on a role -playing adventure Underworld ascentant (the release is already close) and over System Shock 3 – Continued by another famous Immersive Sim.

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Deus Ex: Human Revolution

The best comments

Here you always need to try to withstand the middle ground. Make it so that if the player has disappeared from the field of view of all the guards at the level and does not appear for some time, then all enemies are entering a state of increased attention, they do not begin to see the player through the walls or shoot at everything that moves, but try to return to their routes, but already in increased combat readiness. Such an intermediate stage in the AI ​​of opponents in many stealth is implemented, the same MGS for example

NUU, I agree with everything except the third point. I always irritated when you let the arrow in the head of the enemy, he will rage for less than a minute and such a “rat”, after which he calmly returns to his place.

Artificial intelligence in Human Revolution, in fact, does not return to a calm state after anxiety – if you are found, then until the end of the mission the game becomes a shooter.

Lol did not www.romibet.uk even know that everything was there – always immediately restarted after detection for the sake of "pure" passage.
With the bosses-yes, having met the first boss with pumping purely under the stealth, with bare hands and a couple of grenades, after barren attempts to at least survive for a minute, I still had to start from the very beginning and pumped specifically on the boss-fite (although it was a pity at that time).
But the shelters and energy consumption, in my opinion, quite fit into the overall picture and did not spoil the impression of gameplay. Although, of course, there is always a special look for your brainchild.

Make a banal separation. If you attacked, then in a search state and readiness to beat. If you just notice, you can and "may seem". And if you attacked, and then you disappeared and do not come across: "Probably ran away, but be prepared". And if you are already caught my eye, then they will see faster or something else, depending on how to realize.

But I paradoxically liked this twist with bosses.

That is, objectively it was so -so a solution, and from the point of view of the game design, crookedly, but.

It’s just that it is done there that you really don’t need anything for a stealth process at all. All enemies can be circumvented and beaten into hand -to -handle, and the first two divisions of the energy themselves are restored. What I did. As a result, all the inventory, due to my natural greed storage, was scored by weapons, cartridges, grenades and all other. I did not use this, and it just accumulated. And when meeting with bosses, there was just the opportunity to combine all these reserves. As a result, I had a joy because it was not for nothing that all this was dragging, moreover, such scenes gave an occasion to go to another gameplay and have fun, shooting.

Either this is some kind of joke that I do not know about, or a banal cleaning.

We have more than 10 news on our website on average on a weekday. I see no reason to report in the comments on all editors, small and not very, which I make to notes. In this case, the word “frustration” did not bother me, because I often use it in colloquial speech, but a look from the side (although this look was filed, of course, not without show -off) helped to realize that people usually did not say so.

I hope now you have no feeling that the cunning Stopgam quietly stopped your great advice! WITH:

You probably did not find the era of games on Dendy, because otherwise you would know what to do with the boss. It needs to be taken with "great", picking a little bit. Yes, it is long, but quite passable.

• Among the shortcomings of Human Revolution, I would also add talents that were made on the principle of “the more-the better”, which is why an inexperienced player may invest, say, in the hack of computers, which will make the game much more difficult for him.
• There are too many computers available to hack. Quite often you go into the office, and there are ten pieces. And hacking them by no means fascinating. Skipping is also not an option, since the experience of experience in the game always lacks strongly.
• More level design in some locations causes bewilderment.
• Another overwhelming majority of secondary characters lacks textures, and this is especially noticeable against the background of key characters whose models worked normally.

But despite the shortcomings, Human Revolution is an amazing game, simply because it has no adequate competitors.

Personally, I do not like this version, simply because all DLCs were added to it, which are made at a much lower level than the main game. And if small DLCs are even more or less tolerant … Because small ones, then Missing Link is hellish hell that spoils the whole impression of the game.

The most obvious is thoughtfulness. In some parts of the location, you have to walk 4-6 times. It is freezing. The plot component at the level of "so-so" fan mods. The ending is also annoying. It is too obvious that she was made just to realize some kind of moral choice, and besides, he is not very moral, since you do not have time to attach to the ready to testify against the Baba Corporation, and the prisoners for the player are at all faceless lifes.

This less misfortune and in a sense even makes diversity, since without everything the gameplay and pumping of Gamley becomes different.

A matter of taste.
I still went through the first time Missing Link, it seemed to me like the concept of the rest of the game. The same struggle against an evil corporation that inhumanly exploits people, with a moral choice at the end. This is another drawback – the taste of secondary.

In the gameplay plan, Missing Link does not give anything that the player has not yet seen and often makes you get bored. Plot … Someone may like it, of course, but I do not.

And for me, so that the enemies do not return to a calm state after anxiety is quite logical. Agree, if you were a guard at some secret facility, you would hardly behave relaxed after the discovery of an outsider. And this feature does not interfere.

10 computers standing nearby, connected to one working network, I dare to notice! Jensen is such a nearby cracker that it cannot access one computer to the other as part of a corporate network. That is, I would understand that if the director of the director were very protected, and it was impossible to fulfill the mission, just reaching the first guard’s smartphone. But seriously … Is it really in the world of a distant Cyberpanka future that all accountants and sales managers are such paranoids that they use flash drives at work, and not total access?

In fairness, I note that even now the connection of computers to one working network does not say anything, since with a competent construction of the network everything is cut by vlani, various authorization services on the basis of the same Radius at the network iron level. Also, do not forget about the banal thin client with an authentication by iron.

Yes, we can say that he is a cool hacker to whom it is all on the drum, but in this case the argument comes into force – and they have a cooler security officer.

Tumt was playing the director’s circumcision.
He would like a crutch with turrets on the bosses. Suporra would be delighted.

I talked about the inventory, not pumping. You can swear from guns and just like that.

It is far from always possible to walk around the yard like that, so you have to spend your glasses on a comfortable stealth

If it is impossible in the yard, then you can by ventilation) so I remember, in any case. And there is a difference between stealth and a comfortable stealth.

I don’t remember the details, but, in my opinion, for the main things it was not much necessary. There is any raising of heavy boxes, an inviz and so on this was somewhere at the beginning of the branches. Then it was only from the “Stay in Invise longer” series and the like improvements that can not be called critical. Unless every hacking had to swing, but this is already particular. Everything else was rarely useful, and, in fact, it was almost blessed, because everything was dutted so that you can always solve the issue in another way. You swing into a unit invis, passing through lasers, breaking walls, landing, drowning until hacking and raising objects – all. All paths are open to you. And for this you need a few glasses. By the end of the game, the same typhoon was pumped on the maximum simply because I did not know where to put these glasses. And then, there were a huge number of situations for the solution of which I had several available options, and I could go through the stealth with a clear conscience even without half of the pumping that I had.

That is, the game gives you much more than really necessary. A striking example – energy. There it was possible to pump the maximum amount and the speed of consumption by various abalks (it seems), probably something else that I forgot. But all this was not necessary, the only of the two restored cells was enough for everything. Yes, I had to do everything slower, wait for a Rechardge, think more thoroughly. But this does not change the essence.

It is clear that the invis bitten by the maximum will allow you to patch up in half a card in front of the crowd of enemies. Does Stlass become “more comfortable” from this? Yes. Is it necessary? In general, never.

Actually, to run around shelters and shoot a little bit-the first thing that came to my mind, but it turned out to realize this tactic only in a new passage, where I at least pumped protection against damage and took more weapons and ammunition with me (otherwise there was the only say right in front of the boss with a couple of grenades and a pistol with a small stock of cartridges; Gas cylinders and all sorts of such did not save – he killed me faster).

About hacking – here, rather, a matter of taste, I liked it in Human Revolution, and then in Mankind Divated. Nevertheless, I agree that methodically hacking 10 standing computers in a row already smacks of routine.

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