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Category: blog-276

  • The authors of Clair Obscur: Expedition 33 want to make a photo mission, but so far they have other priorities

    In Clair Obscur: Expedition 33, whatever frame, then a work of art to which a place in the museum. However Sandfall Interactive did not add a photo of the game that some gamers called the crime. During a conversation with Final Fantasy Union, the creative leader of the Expedition Guillaume Board (Guillaume Broche) said that in the studio they are also eager to make a photo direction.

    It is quite high in the list of things that we would like to realize. Because they often ask him – even the studio employees do this, as they want to make pictures. It takes more time to create photographs than other tasks, but we definitely have a desire for this.

    Guillaume Board

    So far, all the forces Sandfall Interactive Thrusted to fight bugs and improve the overall quality of the game. For example, experts work on lining lumin. According to Guillaume, The project will still receive “small patches with content”, but they will only announce them when in Sandfall A good plan is flashed.

    The leader also clarified that for Clair Obscur: Expedition 33 It was planned to beat the battle, but due to a lack of time, I had to refuse it. "I do not want to promise anything, but we could continue to work on it if we still get to this", – said Board.

    In another interview, the operating director and producer in Sandfall Francois Meoriss (François Meurisse) said that another game from the studio is definitely. However, it’s too early to say what kind of she will be. Moeriss He noted that the state Sandfall managed to grow up, and the employees became more experienced. “I can’t wait for the moment when we take the next project, because we will start with a more profitable position than five years ago, when the company was only founded”, – the producer shared.

    Clair Obscur: Expedition 33 Available on PC (Steam, Epic Games Store), PlayStation 5 and Xbox Series, including Game Pass. Only text translated into Russian. The game managed to disperse with a circulation of 3.3 million copies in 33 days.

    May 30 Media: Keat Connor can play a major role in the Elden Ring movie

    On May 30, Steam players met Elden Ring: Nightreign mixed reviews

    Clair Obscur: Expedition 33

    The best comments

    Make such a screen, for example, to use as wallpaper.

    Well, how, yes, I don’t www.tombola-casino.co.uk remember another such game where I just didn’t clean my finger from the screenshot button. 700 screenshots were navigated for passing x)

    If some discussions arise in the part of the gameplay, judging by the reviews (I am completely satisfied), then on the “front” that no one has questions-excellent landscapes, magnificent music (OUR Painted Family plays in the heart), beautiful girls and colorful characters.

    Funny, but I don’t remember the bugs in the game, in 50 hours.

    Short stuck in textures quite often met.

    Repeat of the fight I would like. Sometimes I like to go in a beloved game just to fight the bosses if they give the opportunity.

    The same Simon is not there. There are no artists in the plot form. Well and so on.

    And thank God XD for the second time I would not have brought it out, while I killed him and so several times brought me to a state of complete mental devastation. Never ever! XD

    I don’t understand the meaning of photography at all

    I did not believe that there is no photo-mode in the game. Set the settings and control of the gamepad, and was directly surprised. This is a crime against all mankind.

    In addition to jokes, I am more than sure that I will return to this game with the advent of a photo mode in order to scream all this beauty at a new one, from different angles. I have not seen such a chic work of artists for a long time

    I will put a ka under the spoiler just in case the answer, otherwise you never know anyone to spare the boss’s jokes.

    I had a choice, or delve into the builds and collect the whole pack by the guide, or on the decay to collect the vanshot build on the mael. I chose the second, despite the fact that I removed the features for the solo and left the pack. But I reached the boss after the nervous stand, so I couldn’t shift the boss. Gommage also demolished about a third of HP to him. The plan was to learn to survive at least the first two phases to discourage the third with hommans, because there are already completely unreal drug addiction, I’m too old for this shit. I trampled it for several days for several days (the benefit of the May holidays was long, and the weather was bad, so I sat at home) and in the end this plan was realized, but at what cost … a couple of times I inflicted too much damage to him and he went into the third phase, as the reserve detachment was not pumped. A couple of times I used hommansed before moving to the third phase, but literally a millimeter of the HP was not enough and he moved to the third phase and finished me off, because there I was not able to fend at all what he was doing. The boss gave me a bunch of nerve cells, he personifies for me how to compose dishonest mechanics who will cruelly and mercilessly punish the player for the slightest mistake.

    I would like to be bought and not to engage in all this garbage to be honest. And I do not advise anyone to engage. Vanshnet and good.

    I don’t know how to do and send screenshots on boxing, so it is shakal. And this is after Nern!

    Shields with an increase in damage from each, an increase for each state, distortion, increase, if the CP is less than half, if the whole team is alive, for the first blow, roulette, burns, 2 types of tags, stunning with a buff of damage on a stunned enemy, virtuoso stand, something else there, and all this is a buff from the siel for increasing damage by 2 times.

    Monoco Debaffatat Simona, and Ciel Buffiet Mael. Grinded the stand. Simon did not make a move.

    Well, for example, with Boss Gargantua (ice train) at the moment of defeat of the main detachment and a choice panel to call a reserve or not, it does not work stupidly for me. Only the full closing of the game through Altf4.

    Maybe let them make a new game better? In another setting, but the same excellent.

    +, Usually too lazy to use photoremes, but then the soul asks right.

    In one place in the open world, he ran along the tops of the trees and rested against the invisible wall, although he had to in the trees. Everything, no more.

  • The author of the DSFIX patch for the first Dark Souls has become a co -founder of the playing studio for PC games

    The first part Dark Souls PC had a whole heap of technical problems. The programmer-enthusiast took to treat the curve port Peter Toman (Peter Thoman), which has released the popular DSFIX superstructure, which made the fabric part of the work for developers. Today it became known that this person has become one of the founders of the studio of playing games for computers.

    His new company, the https://robocatcasino.co.uk creation of which the team worked since September 2018, is called PH3 Games. About this Toman He said at the Metacouncil forum, where he explained that "three -letter technological companies, as a rule, succeed". He also added that all three founders have scientists-in English phd.

    As stated on the company’s website, PH3 "Specializes in the program aspects of game development". The company will deal with high-quality PC ports and will conduct consultations on performance. The studio has already managed (apparently, as freelancers) to work on the transfer of such entertainment to computers as the first two parts The Legend of Heroes: Trails of Cold Steel And Rez Infinite. The developers that the company worked with are praising a high level of professionalism Toman.

    In the discussion on the forum, the programmer specified that his team is not going to independently license for porting games. Therefore, gamers who want to see their favorite console game on PC will have to beg for developers and publishers about the transfer of the project – if they successfully successfully engage in PH3.

  • The author of the Books Metro recorded the appeal about the transfer of Metro: Exodus to Epic Games Store

    Last week, the author of the Metro novels and the screenwriter of the eponymous series of games Dmitry Glukhovsky negatively reacted to transfer Metro: Exodus From Steam to Epic Games Store. Then he posted on his Instargam page the image of the Aurora train, hinting at the description and commentary under the picture that he, like gamers, is dissatisfied with the current situation. Today the writer published an appeal on this subject.

    Glukhovsky recorded two versions of circulation – in English and Russian. In them, he mentioned the disappointed players who were waiting for the shooter’s release in Steam, and asked them for forgiveness. The author also recalled that the publisher made the decision on the transfer Deep Silver Together with Koch Media. These companies financed the development, so the developers had no choice. The writer summed up the video with the following words: "I just ask not to betray us in the same way as we have not betrayed you all these years".

    Before the exit Metro: Exodus It remains only a week and a half – the game will appear on PC, PlayStation 4 and Xbox One February 15. In our news feed you will find a bunch of materials about the game – many videos, notes and system requirements.

    February 5, 2019 The Outer Worlds will come out on physical media. 60 bucks will be asked for her

    February 6, 2019 Vince Zampella: this year something else will come out based on Titanfall

    Metro: Exodus

    The best comments

    Well done Glukhovskaya, does not score on his creation. And in general, I agree with him-the developers are not to blame for the dubious decisions of the publisher.

    Valve apologized, the developers apologized, Glukhovsky apologized, and where is the apology from those because of whom all this garbage happened? Where is the apology from Deep Silver and Koch Media? I believe that now they are engaged in the terms of the money that they poured Epica for exclusivity and they do not have time to be distracted by some apologies.

    Yes, yes, yes … of course they will go. EA has been saved on the development of the series for 8 years for 8 years now on the development of the series … and Todd “buy” Howard will all earnings with F76 will put on future projects. After all, people who change their minds on the fly and choose the convenience of players to a banal bag laid in your pocket, you can believe.

    I wonder how it would Rhinocasino.uk look.
    "Sorry to agree to a profitable contract, and chose the money and not the Steam database.".

    And the precedent was larger than you could imagine. The year has just begun, and we already have the first candidate in the section “What the hell of the year?"
    Well, I personally will not betray anyone, I will turn on the zhdun regime. Maybe the video card can just be updated by 2020m 😀

    I quote myself:
    Epicians brought loot, covered losses (perhaps they are already in a plus), dough on prejudices in the stimen and raised on the consoles. Everything, now you can create any garbage, for the people who want to play in Steam will not make money, and those who have not had time, but really want only wretched epic stroke or torrent. They received their outfits, money already in their pocket, and users like me, who do not want to go into the trash from the epic – threw and put on the shoulder blades with their face on the floor and, in fact, limiting the actions depending on the situation:
    1. Unscrew to buy in Steam? Buy in Epic Stor.
    2. Managed to buy in Steam? You will not make a refund, the time is over, and the desire to play beckoning *The evil laughter of the freaks from DIP Silver *.
    3. Torrent. Yes, it’s rude. Steam gave me the joy of licensed games, limited me from torrent only downloading films, music (let the pirate, but the topic is not about it) and games that disappeared from the radar ..
    And those who did not have time to wait a whole year. Just some year there is a year of release and middle finger on the full screen in the Steam store to all those who did not have time to pre-order or waited for the game to read out the reviews.
    However, nothing new. Classic. The publisher is seeking the benefits of onley for himself, and he wanted to put on the reputation of developers, players, fans.

    I am also sure: the windows in 2015 saved on the Watman PC port so that then I had to redo it, also to invest in future games.

    I sincerely hope that the developers were on salaries and will not suffer much from low sales.
    The next repetition of the game industry lesson is "if there is an opportunity do not contact the publishers".

    No, here’s the matter in another. I respect the Epicians for the support of Fordnight and UE (believe me, I use it myself, but not for games) and I play Fortnight myself. I do not respect them for the actions that they perform beyond their game. Of course, there is logic in their actions – they want money, luring the stupid and greedy publishers in their Magaz. But at the same time, they destroy the users of Steam Platforms – this is, I think, badly. I want to see the 2nd divine on my shelf Skim (dick there), I wanted to pre-order the metro, but now I have to wait a year.
    There is a second problem: Epicians can follow the path of Valv (only they are not Valv to earn the same recognition) and stop developing the window concentrating on the skin and battles passes, simultaneously lazily copy the Steam chips, crush the PC of users even more. Yes, Valv does as well, but at least she has reasons for this. They gathered gamers into a single whole, released a couple of roofing projects and raised an indie gaming from the knees. Epicians simply lazily copy Steam. Lazily. Copy. Steam.

    More financial shops more than you need. And their main plus is that the price is lower there. And some like Humble Bundle allow various charitable organizations. Therefore, it is completely not clear why I should run the game through a store that I can’t even offer Achivka.

    Well, plus, the attitude of Epic Games to the players is extremely disgusting

    I was rightly convicted of Fakenyus. I admit, I misunderstood the news of the transfer. But still this is a setup from the publisher.

    The only problem is that they are now approximately similar to the stimulus at the beginning of their path. But when there was Steam and when egs appeared.

    Why they started like this, it is clear that the buyer would come to the store there should be goods, and not fucked-up chats, achitsa and blogs.

    And yes, and no. No one needs the second without the first, but the first one without the second also does not need.

    I was talking about his performance? I said that I can stick it and score a bolt to its development. Just like making epics.

    Steam is relatively good, the best among large -scale, not personal shops of publishers like Batelnet. But with the fact that Gaben Fat is stupid to argue))

    It just seems strange to me why those people apologize to whom nothing depended in this story?

    Their hypothetical future project and the further fate of the studio may suffer from low sales.

    I did not really follow this movement, but what is so bad epicstore that because of it everyone was so amazed to bike the metro?

  • The author of the fashion for bypassing the PSN authorization in the GOW: Ragnarök removed it so as not to angry Sony

    Not so long ago, God of War: Ragnarök entered the PC . According to the ugly tradition Sony The game requires log in to the PlayStation Network, and some of the gamers have problems. Nopssdk Maud came to the rescue, which removes the mentioned necessity. More precisely, he cleaned – the utility disappeared from the general access by the will of the author himself.

    The day before, users noticed that Nopssdk Gambleonscasino.co.uk disappeared from Nexus Mods and Github. Many have tied this with actions Sony, Like, the company’s lawyers threatened the author with the nickname Iartorias and he was forced to delete his creation.

    “I am sorry that this happened, but I cannot endanger myself, since the situation is unclear. I hope you understand. Mir to you!"

    I did not have to guess about the causes of what happened for a long time – the administration of the Nexus Mods website itself turned to IARTORIAS for a commentary. The enthusiast said that he decided to remove the mod himself, since his creation attracted too much attention. “Even publications like IGN and PC Gamer wrote about him. Therefore, I thought it would be better to hide the mod in order to avoid any potential threats from the outside Sony", – wrote IARTORIAS and emphasized that Nopssdk does not make any related changes to the game, but he still decided to play it safe. As a result, the mod lived only two days.

    Recall, Sony She began to demand a binding to PSN in her games at the PC since the spring of 2024. HELLDIVERS 2 was the first swallow – the corresponding reaction of gamers was not long in coming. Although the community managed to overcome the corporation, abolishing the obligatory PSN-autorization in the shooter, the requirement continued to appear in all subsequent PlayStation releases. For example, in Ghost of Tsushima and the recently announced remaster of Horizon Zero Dawn .

  • The author of the series by The Last of Us: the show will not cancel, but will complement the original plot

    Often, people who either consider original plots are not interesting enough, or they do not want to understand them. Series The Last of Us from HBO – Not the case. In any case, one of the authors of the show is trying to convince us of this.

    Recall that performing producers and scriptwriters of the project are Craig Maine (Craig Mazin) and Neil Drakmann (Neil Druckmann). Maine – Creator of the series "Chernobyl", A Dracmann – Creative leader "One of us". In the podcast Must Watch Maine talked about his approach to adaptation of the game:

    I think fans are always worried that when people from the outside receive an intellectual property license, they will not understand or change it. In this case, I work with a guy who made [original], so that the changes that we make are designed to supplement and expand the history. Do not cancel, but rather finalize.

    However, Maine He had already come to terms with the idea that you couldn’t please everyone,-after the premiere of the show, "he will hide in the bunker for a while".

    So far we know about the series quite a bit:

    The composer of interactive is responsible for the soundtrack The Last of Us Gustavo Santaolalya (Gustavo Santaolela).

    July 31, 2020, the new Battletoads will be released on August 20

    July 31, 2020 Action about the evil slopes Carrion dispersed 200 thousand copies

    The Last of Us

    The Last of Us: Left Behind

    The best comments

    However, Maine had already resigned to Fantasticocasino.co.uk the idea that you could not please everyone – after the premiere of the show he "for a while he will hide in the bunker".

    The right decision, Drakmann and Co. Already in the know.

    Of course it’s good that they will make the series, but that there was the same chemistry as Ashley and Troy, they need to try with the selection of caste. And in general, it is not a fact that it will be possible to convey a sense of history correctly, because in the game, all the same, everything is served through the prism of Joel’s perception and the player as if associates himself, and feels responsibility for Ellie, but in the series such a trick is more difficult.

    But it is generally necessary?
    I mean the game itself is quite cinematic – why it is a film adaptation? Unless for fans, but here the creators go "on very thin ice", because the reaction of the Fanays can be the most diverse.

    And in general-I am not against the series (I, like Peking, in general, is the whole franchise, just in my opinion, it is like shooting the cartoon "Walking Dead" for 1-2 seasons of the game from TT

    Troy Baker seems to be in an interview that the series will introduce those who do not play the games. Like, this story is so good, it is a sin to not share it with other media. This has its own reason. Another question is that outside the video game, the plot described by The Last of US, I would not call some particularly roof.

    But Drakmann and with purposefully tried not to please their own fans, literally abused over the corpse of the character, whom they considered a hero.

    Remind this about this series showraners immediately failed that the series will be as sexyssist and all men will be shown by scum? Or I confused with something?

    Such turns from their lips sound quite hypocritical given that Tloe is an exclusive of one platform, and many who even among gamers could not play in it.

    However, Maine had already reconciled with the idea that you could not please everyone-after the premiere of the show, "he would hide in the bunker for some time".

    Well, gentlemen, I feel that our conversation will not end with any special, so I propose to close this topic. I don’t think someone would change the opinion in the process. Thousands of people argued about Tlou2, thousands of people will still argue. But let’s not develop this topic, otherwise there will be nothing about the topic of news in the comments. Thanks for understanding.

    Most likely they will complement the fact that they will simply exhibit scenes emphasizing Ellie’s orientation, that’s all additions ..

    Not.I just stumbled on the news that the showraners said that absolutely all men in the series will be shown by bastards and rapists, even conditionally positive. Like about this series but I don’t remember exactly, so I clarify.
    GG orientation is somehow not critical if it behaves adequately. But to do so strong mazmical sexism will already spoil the plot of fiercely.

    A mediocre witch’s mediocre spent the sales of games and books. I think they want a similar effect here.

    I hope the series can soften a little devastation after the second part … and do not understand me wrong, I liked the game, it worked, as it was planned.

    Gameplay is a dull passing sequel. People played for the sake of history.

    As an option: it was necessary to leave everything as it is – but completely cut the gameplay for Abby. Just for some woman to come and kill Joella, and only at the end would we be told why she did it. Well, and the choice: to kill her or not – without it in any way. Well, and the setting of the post -apocalypse. Here he is superfluous. Here it is not felt. Then this "art" would make sense.

    Of course it was tough, but it was necessary. Personally, I agree with the opinion of Kungurov in the review.
    Of course, I am not a screenwriter, not a professional writer, and therefore I have no ideas regarding an alternative option, but in my opinion, if they left Joel alive, the game would have turned into a full copy of the first part, all with the same adventures of a pair of GG, and eventually would become a dull passing sequel. I once again argue that they could do something else, but I don’t have enough fantasies to imagine an option where Joel remains alive without turning into a convertible sequel.
    Like, our heroes, living, healthy and happy, continued their way together. End.
    It turned out a sugary melodrama.
    They had to do either a story about other people in this world, or do what we have now.
    Personally, I liked the sequel.

  • “Author’s note”: improving the quality of texts in blogs

    “In the days of doubt, in the days of painful thoughts about the fate of my homeland – you are the only support and support to me, about the great, mighty, truthful and free Russian language! Do not be you – how not to fall into despair at the sight of everything that is done at home? But one cannot believe that such a language is not given to the great people!"

    AND.WITH. Turgenev "Russian Language" (1882)

    Good afternoon, dear readers and authors of blogs.

    Perhaps you have noticed that recently there has been a sharp drop in the quality of texts in the Blogs section of our favorite site. After reading some of them I want to cry. And bloody tears.

    It seems to me that this is somehow connected with the tide to the “fresh blood” site, in the person of young users, many of whom try themselves in the role of authors for the first time.

    In 2004, when I studied at the university, we had a master class on writing scripts for television videos. At the end, among other materials, all those present distributed a memo containing recommendations for the use of the “great and powerful” for its intended purpose.

    I found the most complete version of this memo on the Internet and present it to your attention.

    I hope this memo will help novice authors in writing their first texts, or maybe it will turn out to be not uninteresting and some experienced users: after all, which of us is without sin?

    Harmful tips on the Russian language

    • Metaphor is a https://jackpotx.co.uk nail in a boot, and it is better to get it.
    • Inappropriate analogy in the text looks like a fur coat tucked in underpants.
    • uv. nab.! So Sokr. only. Mud.!
    • Who needs rhetorical questions?
    • If incomplete structures are bad.
    • stringing nouns on each other leads to a difficulty in understanding the method of solving the equation.
    • In our deep conviction, we believe that the author, when he writes the text, definitely should not acquire a bad habit, which consists in using too many unnecessary words, which are actually not necessary to express their thoughts.
    • No narcissistic bank, his president and chairman of the board of directors are written with the title letter.
    • Restraining of presentation is always the best way to present amazing ideas.
    • Consciously resist the temptation to maintain consonance.
    • An accidentally emerging verse will drive your mood of your readers.
    • a verse where the rhyme is built on the verbs is the very first to ask for the garbage.
    • clarifications in brackets (albeit significant) are (usually) excessive.
    • If you want to be correctly understood, do not use Foreign Language and Barbarism. Forstein?
    • For the sake of presentation, be the creative promoter of the original Russian synonyms for the top positions of the preferences rating.
    • End the proposal of the pronoun is a bad style, not for this it.
    • those who end the proposal with a pretext, send to. Not rude for the sake, but order for.
    • NEVER Do not abuse highlighting words. Human, Reading text with multiple discharge, Feeling, that his own understanding of the meaning.
    • Try to avoid invective vocabulary, n#Darasas!
    • Be more or less specific.

    • In the articles of texts posts, put commas when listing.
    • Do not use commas, where they are not needed.
    • Colleagues of the appeal must somehow be highlighted.
    • Using the participle turnover, always highlight it with commas.
    • The involved turnover after the determined word is distinguished by commas.
    • standing to the determined word, the involved turnover is not distinguished by commas.
    • Introductory words, however, should be highlighted with commas.
    • However, some words can be introductory words and unions that do not require a comma.
    • The introductory structure of course selected with commas.
    • Moreover, some words are literally very similar to introductory, just never highlight.
    • Oh, they, letters, separating the whole combinations of interjection.

    • Do not build riddles from the ellipsis at the end of the exhaustive offer ..
    • Do not use the ellipsis instead of commas and points … This is not necessary ..
    • Put … an ellipsis … only for … designation of pauses … with an unexpected … transition … from one thought … to another, so that. Or an unexpected transition between finished sentences, which.

    Other punctuation marks

    • Put the right divers-tyre long, with spaces, and the hyphen is a little shorter, without gaps.
    • if some rule regarding words with hyphen at least somehow observed. Firstly, the hyphen is not a Koekak and Khoygde, this is not a polar. And secondly ever and somewhere used correctly, pleases the eye and soul of the reader.
    • And you do not forget to put a question sign at the end of the sentence. And, for the sake of the saint, put an exclamation mark at the end of the exclamation.

    • You don’t know, innocent, inappropriately and you will not write “not” with verbs separately.
    • No need to unused unnecessary denials anywhere.
    • In addition, not one author, nor understanding when to write “not”, and when “neither” nor can rely on encouragement.
    • in question sentences, where the denial is logically emphasized, “not” is written separately, is it not true? Or is it not true?
    • The word "no" has no forms of change.

    • Youth, who do not dense, the genus of the noun and the brevity of the adjective – the key to understanding the necessity of the soft sign after hissing at the end.
    • A soft sign in the indefinite form of the verb should be determined by the presence of it in the question to the verb, which is sometimes forgotten.
    • Do not forget about the letter “yo”, otherwise you can’t distinguish the case and case, heaven and heaven, donkey and donkey, perfect and perfect, everything and everything, will rest and rest.

    • repeatedly repeated all repeated single -rooted words – this is a tautology – excess excess.
    • One exclamation mark is enough. 111
    • Acupably treat doubles.
    • wrapped in the corridors of the offices, in the future we will become knowledgeable and come to the fact that all the smaller number of extra letters will participate in our texts.
    • a small remark about repetitions that are sometimes found in articles that are printed both with us and abroad, which sometimes cloudly clouding the thought that the author wanted to say about, about which we wanted to make this remark.
    • And yet, by the way, never, yes, never use excessive repetitions.

    • Knowing poorly grammar, complex structures should be used with caution.
    • Work should be carefully neatly deducted.
    • Glue the inextricable sensation of the language when writing unpronounceable consonants.
    • Check in the text of missing words.
    • the use of terms, the values ​​of which you do not quite understand, can lead to affected insinuations to your address.
    • You can bow numerals of one hundred twenty -five ways, but only one of them is correct.

    Thank you all for your attention.

    And remember: it is important not only what you wanted to write, but also how you did it.

    Useful links
    Information is provided by the user Skykoala. For which thank him a lot!

    Coordination of participles: in general, complex cases

    How to distinguish participles and verbal adjectives and write in them NNE correctly: here and a little easier here (the differences between the “doubled consonants” and “consonants are doubled”, “fried” and “fried”)

    The only and plural number of the predicate (“Many publishers have presented (-li?) their new items on E3 "," 500 accounts were (-li?) banned (s?) ")

    Differences help to distinguish some parts of speech from others and setting up commas, and context in translations.Reverso.Net. There is also an excellent guide for proofreading from Zone of Games.

    “Chronic or deliberate illiteracy is also not welcome. Respect your native language and other site participants. Remember that the rest can simply be unpleasant to read clumsy answers that reproduce errors."

    "Rules for communication on Stopgame.ru "
    Version of July 30, 2014.

  • The author of Indiana Jones and the Great Circle spoke about the main difficulty with gameplay in development

    The developer Indiana Jones and the Great Circle shared that the development of the open game world has become the most difficult moment in the project.

    Machinegames, known in the series Wolfenstein, got used to linear shooters where gamers fight enemies with the hordes. But Indiana Jones is a completely different hero. Instead of continuous shootings, the project focuses on the adventures, research and collection of artifacts. Shooting here fades into the background, and the level of freedom of the player is noticeably higher than in Wolfenstein.

    On Gamescom 2025 Creative Director Axel Torvenius (Axel Torvenius) told Gamesradar+that the team from the very beginning wanted to create a dynamic and open world.

    From the point of view https://boylesportscasino.co.uk of the studio’s internal work, this [creation of the open world] was one of the most interesting and at the same time complex aspects of development.

    We have behind our long history of creating, so to speak, very linear, but at the same time plot -oriented gameplay in the framework of the franchise Wolfenstein. And when we started this project [Indiana Jones and the Great Circle], from the very beginning we understood that we wanted to make the game more open and dynamic.

    Axel Torvenius

    However, apparently, the upcoming addition of The Order of Giants can combine the best of both approaches.

    DLC to some extent still reflects the old model. It is more linear than some parts of the main game, but there are sites – when you go to the streets of Rome, and specifically under the streets of Rome – where the game becomes more open.

    Axel Torvenius

    Fans hope that success The Great Circle inspire Machinegames to the sequel Wolfenstein. But so far, before the end of the story of Bi Jay Blaskovich, apparently, far away.

    Addition The Order of Giants For Indiana Jones and the Great Circle It is planned for release on PC (Steam), Xbox Series and PlayStation 5 already on September 4. The main game has a text translation into Russian.

    DLC complexity for Indiana Jones and the Great Circle depends on progress in the main game – and other details

  • The author of the First Deus Ex “Screaming from irritation” when Human Revolution passed

    Warren Spector (Warren Spector)-Game director of the legendary role-player Deus Ex. Recently, the VG247 website talked with Spector and learned about his attitude to Deus Ex: Human Revolution from Eidos montréal.

    Like many other creators whose works went into the wrong hands, Spector I was pleased not to everyone that he saw in the revived Deus Ex. “If you ask my wife, she will say that for a significant part Human Revolution I shouted from irritation, – the developer admitted. – There were three or four details in the game that I would have made differently, and these three or four details interfered with me ”.

    Father Deus Ex Haid the following shortcomings Human Revolution:

    • Mechanics of the use of shelters – Spector I would like players can freely hide behind objects.
    • All weapons from Arsenal Adam Jensen consumes one or another resource – even energy is spent on hand -to -hand stunning of the enemy.
    • Artificial intelligence, in fact, does not know how to return to a calm state after anxiety – if you are found, then the game becomes a shooter until the end of the mission.
    • mentioned the developer and battles with the “bosses” – they say, at first the user is taught that any problem has several ways to solve, and then the battle with the villain begins to just kill. (Let’s clarify that in the version Director’s Cut The creators expanded the fights with "bosses" additional options for passing.)

    Despite the listed flaws, the author warmly spoke about the game: “Having reached the final, I felt that I really passed Deus Ex. Team [Eidos montréal] Hardly respected what we wanted to do in the original game, and, in my opinion, I did a great job. With the exception of only a few things that annoyed me ".

    Spector I assured that if he falls out the opportunity to create a new Deus Ex, then he will certainly take advantage of it – the developer is crazy about the world of the game and its gameplay.

    Also Spector talked about the abolished RPG in the universe Command & Conquer. In the late 90s, she contacted the author Electronic Arts and invited him to work on a non -anons project. In the end Spector preferred to get a company John Romero (John Romero) Ion Storm, And roeal C & C I never saw the light.

    The author described the game as a sort of Deus Ex In the world Command & Conquer – It would be Immersive SIM with a first -person view, endowed with a deep plot. The user could go through the levels in different ways, and the world would react to his actions.

    Now Spector and studio Otherside Entertainment work on a role -playing adventure Underworld ascentant (the release is already close) and over System Shock 3 – Continued by another famous Immersive Sim.

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    Deus Ex: Human Revolution

    The best comments

    Here you always need to try to withstand the middle ground. Make it so that if the player has disappeared from the field of view of all the guards at the level and does not appear for some time, then all enemies are entering a state of increased attention, they do not begin to see the player through the walls or shoot at everything that moves, but try to return to their routes, but already in increased combat readiness. Such an intermediate stage in the AI ​​of opponents in many stealth is implemented, the same MGS for example

    NUU, I agree with everything except the third point. I always irritated when you let the arrow in the head of the enemy, he will rage for less than a minute and such a “rat”, after which he calmly returns to his place.

    Artificial intelligence in Human Revolution, in fact, does not return to a calm state after anxiety – if you are found, then until the end of the mission the game becomes a shooter.

    Lol did not www.romibet.uk even know that everything was there – always immediately restarted after detection for the sake of "pure" passage.
    With the bosses-yes, having met the first boss with pumping purely under the stealth, with bare hands and a couple of grenades, after barren attempts to at least survive for a minute, I still had to start from the very beginning and pumped specifically on the boss-fite (although it was a pity at that time).
    But the shelters and energy consumption, in my opinion, quite fit into the overall picture and did not spoil the impression of gameplay. Although, of course, there is always a special look for your brainchild.

    Make a banal separation. If you attacked, then in a search state and readiness to beat. If you just notice, you can and "may seem". And if you attacked, and then you disappeared and do not come across: "Probably ran away, but be prepared". And if you are already caught my eye, then they will see faster or something else, depending on how to realize.

    But I paradoxically liked this twist with bosses.

    That is, objectively it was so -so a solution, and from the point of view of the game design, crookedly, but.

    It’s just that it is done there that you really don’t need anything for a stealth process at all. All enemies can be circumvented and beaten into hand -to -handle, and the first two divisions of the energy themselves are restored. What I did. As a result, all the inventory, due to my natural greed storage, was scored by weapons, cartridges, grenades and all other. I did not use this, and it just accumulated. And when meeting with bosses, there was just the opportunity to combine all these reserves. As a result, I had a joy because it was not for nothing that all this was dragging, moreover, such scenes gave an occasion to go to another gameplay and have fun, shooting.

    Either this is some kind of joke that I do not know about, or a banal cleaning.

    We have more than 10 news on our website on average on a weekday. I see no reason to report in the comments on all editors, small and not very, which I make to notes. In this case, the word “frustration” did not bother me, because I often use it in colloquial speech, but a look from the side (although this look was filed, of course, not without show -off) helped to realize that people usually did not say so.

    I hope now you have no feeling that the cunning Stopgam quietly stopped your great advice! WITH:

    You probably did not find the era of games on Dendy, because otherwise you would know what to do with the boss. It needs to be taken with "great", picking a little bit. Yes, it is long, but quite passable.

    • Among the shortcomings of Human Revolution, I would also add talents that were made on the principle of “the more-the better”, which is why an inexperienced player may invest, say, in the hack of computers, which will make the game much more difficult for him.
    • There are too many computers available to hack. Quite often you go into the office, and there are ten pieces. And hacking them by no means fascinating. Skipping is also not an option, since the experience of experience in the game always lacks strongly.
    • More level design in some locations causes bewilderment.
    • Another overwhelming majority of secondary characters lacks textures, and this is especially noticeable against the background of key characters whose models worked normally.

    But despite the shortcomings, Human Revolution is an amazing game, simply because it has no adequate competitors.

    Personally, I do not like this version, simply because all DLCs were added to it, which are made at a much lower level than the main game. And if small DLCs are even more or less tolerant … Because small ones, then Missing Link is hellish hell that spoils the whole impression of the game.

    The most obvious is thoughtfulness. In some parts of the location, you have to walk 4-6 times. It is freezing. The plot component at the level of "so-so" fan mods. The ending is also annoying. It is too obvious that she was made just to realize some kind of moral choice, and besides, he is not very moral, since you do not have time to attach to the ready to testify against the Baba Corporation, and the prisoners for the player are at all faceless lifes.

    This less misfortune and in a sense even makes diversity, since without everything the gameplay and pumping of Gamley becomes different.

    A matter of taste.
    I still went through the first time Missing Link, it seemed to me like the concept of the rest of the game. The same struggle against an evil corporation that inhumanly exploits people, with a moral choice at the end. This is another drawback – the taste of secondary.

    In the gameplay plan, Missing Link does not give anything that the player has not yet seen and often makes you get bored. Plot … Someone may like it, of course, but I do not.

    And for me, so that the enemies do not return to a calm state after anxiety is quite logical. Agree, if you were a guard at some secret facility, you would hardly behave relaxed after the discovery of an outsider. And this feature does not interfere.

    10 computers standing nearby, connected to one working network, I dare to notice! Jensen is such a nearby cracker that it cannot access one computer to the other as part of a corporate network. That is, I would understand that if the director of the director were very protected, and it was impossible to fulfill the mission, just reaching the first guard’s smartphone. But seriously … Is it really in the world of a distant Cyberpanka future that all accountants and sales managers are such paranoids that they use flash drives at work, and not total access?

    In fairness, I note that even now the connection of computers to one working network does not say anything, since with a competent construction of the network everything is cut by vlani, various authorization services on the basis of the same Radius at the network iron level. Also, do not forget about the banal thin client with an authentication by iron.

    Yes, we can say that he is a cool hacker to whom it is all on the drum, but in this case the argument comes into force – and they have a cooler security officer.

    Tumt was playing the director’s circumcision.
    He would like a crutch with turrets on the bosses. Suporra would be delighted.

    I talked about the inventory, not pumping. You can swear from guns and just like that.

    It is far from always possible to walk around the yard like that, so you have to spend your glasses on a comfortable stealth

    If it is impossible in the yard, then you can by ventilation) so I remember, in any case. And there is a difference between stealth and a comfortable stealth.

    I don’t remember the details, but, in my opinion, for the main things it was not much necessary. There is any raising of heavy boxes, an inviz and so on this was somewhere at the beginning of the branches. Then it was only from the “Stay in Invise longer” series and the like improvements that can not be called critical. Unless every hacking had to swing, but this is already particular. Everything else was rarely useful, and, in fact, it was almost blessed, because everything was dutted so that you can always solve the issue in another way. You swing into a unit invis, passing through lasers, breaking walls, landing, drowning until hacking and raising objects – all. All paths are open to you. And for this you need a few glasses. By the end of the game, the same typhoon was pumped on the maximum simply because I did not know where to put these glasses. And then, there were a huge number of situations for the solution of which I had several available options, and I could go through the stealth with a clear conscience even without half of the pumping that I had.

    That is, the game gives you much more than really necessary. A striking example – energy. There it was possible to pump the maximum amount and the speed of consumption by various abalks (it seems), probably something else that I forgot. But all this was not necessary, the only of the two restored cells was enough for everything. Yes, I had to do everything slower, wait for a Rechardge, think more thoroughly. But this does not change the essence.

    It is clear that the invis bitten by the maximum will allow you to patch up in half a card in front of the crowd of enemies. Does Stlass become “more comfortable” from this? Yes. Is it necessary? In general, never.

    Actually, to run around shelters and shoot a little bit-the first thing that came to my mind, but it turned out to realize this tactic only in a new passage, where I at least pumped protection against damage and took more weapons and ammunition with me (otherwise there was the only say right in front of the boss with a couple of grenades and a pistol with a small stock of cartridges; Gas cylinders and all sorts of such did not save – he killed me faster).

    About hacking – here, rather, a matter of taste, I liked it in Human Revolution, and then in Mankind Divated. Nevertheless, I agree that methodically hacking 10 standing computers in a row already smacks of routine.

  • Author AnceStors: The Humankind Odyssey: “Some observers did not really play our game”

    AnceStors: The Humankind Odyssey It turned out not the most successful game: its average rating on Metacritic and Opencritic – 64 and 66 points, respectively. Are cool reviews fair? Not all, the creator of entertainment believes Patrice Dezile (Patrice désilets).

    Speaking at the Reboot Develop Red 2019 conference, the developer complained that some reviewers did not play the game at all, inventing non -existent mechanics in their reviews:

    We know for sure https://casino-instant.co.uk that some observers did not really play the game. These are the realities of our industry: they must write reviews for 15 games per week, but sometimes they do not have time. I know for sure that some invented non -existent elements in the game. For example, there is no fire in our game, and you cannot ride horses, but some reviewers said: "Horse riding is not so great". My people are furious.

    Desile did not say what publications are we talking about.

    The developer added that some reviews AnceStors were negative because his game was unfairly compared with the series Assassin’s Creed, on which he worked earlier:

    We received more than 175 reviews, gaining only 65 points on Metacritic. Earlier my games were higher. But people expected that my studio of 35 people would release a game game Assassin’s Creed. It is simply impossible. We had to make several difficult decisions to release the game, and we wanted it to be different from others.

    May he forgive us Desile, But from us his game received a “passage”, the reasons for which you will find in the video review below. Be sure we are in AnceStors played and did not invent anything!

  • The author of the objectionable Nintendo remake Metroid is now working on Ori and the Will of the Wisps

    In this case, we are talking about Am2r – Amateur remake Metroid II, which has been developed since 2007. The release of the game happened in August 2016, but the holiday ended very quickly: Nintendo I calculated that Am2r violates its copyright, so the distribution of remake should be stopped.

    Author Am2r Milton Guasti (Milton Guasti) did https://crazydecasino.co.uk not fight the lawyers of the Japanese company, honestly stopped supporting his brainchild and removed links to downloads from the project website. But the works were still not in vain: apparently, they noticed them Moon Studios, Creator of the series ORI.

    Guasti He reported on Twitter that he now works in Moon Studios and is engaged in level design in Ori and the Will of the Wisps. This game also belongs to the so -called "metro -vanning" genre, so the experience with Am2r Obviously will have to go to the place.

    Recall that Ori and the Will of the Wisps announced on E3 2017. The game will be released on Xbox One and Windows 10, but when exactly – it is still unknown.

    Well Nintendo all the same will not leave fans without classical Metroid. This September will appear on Nintendo 3DS Metroid: Samus Returns – Another remake Metroid II, but already official, with three -dimensional graphics and from the authors Castlevania: Lords of Shadow from Mercurysteam.