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Tag: hamlet

  • In ‘Ibelin’ and ‘Grand Theft Hamlet,’ video game realms draw filmmakers with virtual cameras

    In ‘Ibelin’ and ‘Grand Theft Hamlet,’ video game realms draw filmmakers with virtual cameras

    NEW YORK — Film productions often wrestle with shifts in the weather, the threat of the crew going into overtime or the fading of a day’s light. Less common are concerns over the cast slipping off the top of a blimp.

    But that was one of the quirks of making “Grand Theft Hamlet,” a documentary about a pair of British actors, Sam Crane and Mark Oosterveen, who, while idled by the pandemic, decided to stage “Hamlet” within the violent virtual world of “Grand Theft Auto.” When Shakespeare wrote of the “slings and arrows of outrageous fortune,” he may not have imagined the threat of a python loose in a bar or Hamlet wrestling with whether “to be” on a helipad. Yet “Grand Theft Auto” might be an oddly appropriate venue for a play where nearly everyone dies.

    “The first time Sam did a bit of Shakespeare in that space, he said, ‘I imagine this is what it was like in Shakespeare’s time at the Globe when people would throw apples at you if you were rubbish,’” says Pinny Grylls, who wrote and directed the film with Crane, her husband. “No one’s really watching you but they’re occasionally looking around and listening to the poetry.”

    “Grand Theft Hamlet,” which Mubi will release in theaters in January, opens with Crane and Oosterveen’s avatars, fleeing police and careening into an outdoor amphitheater. One says loud, “I wonder if you could stage something here?”

    They aren’t the only ones who have drifted into virtual spaces and wondered if it might be a rich landscape for a movie. In the “The Remarkable Life of Ibelin,” which debuted Friday on Netflix, director Benjamin Ree plunges into “World of Warcraft” to tell both the life and virtual life story of Mats Steen, a Norwegian gamer who died from Duchenne muscular dystrophy at age 25.

    “Knit’s Island,” streaming on Metrograph at Home, takes place almost entirely within the survivalist role playing game DayZ. The filmmakers went in with “PRESS” badges across the chests of their avatars and seeking interviews with high-kill-count players. “Don’t shoot!” one yells during one approach. “I’m a documentarist!”

    All three documentaries enter video game realms with curiosity at what might be discovered within. For them, the surreal life inside these virtual spaces, and the possibilities there for real human connection, are just as worthy as anywhere else.

    “Filmmakers want to make films about the world we live in. And more and more people are living in these virtual gaming spaces online,” says Grylls. “As filmmakers we’re just putting a mirror to the world and saying, ‘Look what’s happening here.’”

    As the gaming industry has emerged as the dominant entertainment medium (by some estimates it dwarfs film, television and music combined), the lines between movies and video games have increasingly blurred. That’s not just in big box-office films like “The Super Mario Bros. Movie” but in the smaller films known as machinima (a combination of “machine” and “cinema”) that use gaming engines to make narratives of their own.

    But “The Remarkable Life of Ibelin,” “Grand Theft Hamlet” and “Knit’s Island” are first-of-their-kind feature forays in bridging the gap between virtual and cinema.

    “This is only the beginning,” says Grylls. “We’re right at the foothills of it. It’s nice to think we’re part of that evolution of cinema.”

    When Ree first read about Steen’s story, he was tremendously moved. When Steen died in 2014, his parents, Robert and Trude, had the impression that their son had missed out on most of life. As Duchenne muscular dystrophy, a rare disease without a cure, progressed, Steen’s life was increasingly relegated to playing video games from a wheelchair in their basement.

    But after Steen’s parents posted news of their son’s death on his blog, they were stunned by the response. Messages poured in, eulogizing Steen, known to most as the strapping Ibelin Redmoore of “World of Warcraft.” Ree rewinds his film to start over, retelling Steen’s story using thousands of pages of archived texts to animate Ibelin/Steen’s vibrant life within the game. In the game, Steen, as Ibelin, experienced his first kiss.

    “I thought: Is it possible to translate that enormous archive and reconstruct actual events with real dialogue and real characters, but also invite everyone in?” says Ree. “He actually came of age inside of a game. And I was so curious: What was that like? He experienced friendships, love — all the things I can recognize in my own life growing up.”

    Ree knew that to make a film about Steen’s life, he needed to illustrate it through “World of Warcraft.” Though he, himself, wasn’t a player, Ree sought out gamers on who posted fan videos on YouTube. Rasmus Tukia, a 28-year-old, self-taught 3-D animator, led two other animators in rendering the game environment with the same models used for gameplay videos.

    “They were all YouTubers and this was their first job,” Ree says. “We’re doing something totally new here. If this works, it’s a lot of credit to these YouTubers.”

    Ree’s goal wasn’t to exactly mimic the game — that can come off as clunky or too herky-jerky. So for three years, without permission from the game’s maker, Blizzard Entertainment, they animated Steen’s/Ibelin’s experiences in “World of Warcraft,” but with a slightly more cinematic touch. Along the way, they showed drafts to Steen’s online friends for feedback.

    “When I showed them the film after working on it for three and a half years, the response after the screening was: ‘This is exactly how we remember Ibelin,’” Ree says. “Then they said, ‘But you’ve made one mistake. Ibelin liked women with more leathery clothes.’”

    Only after the film — a small, independent Norwegian production before Netflix acquired it — was nearing completion did Ree reach out to Blizzard. He traveled to their offices in California to screen it for executives.

    “I was so nervous. I hadn’t slept for days. We didn’t have a plan B. I had to take some extra doses of asthma medication in order to breathe before the meeting,” Ree says. “We showed them the film and right after we saw they were crying. The boss turned around and said, ‘This film is fantastic. You will get the rights.’”

    Crane, an experienced stage and screen actor, had initially started what became “Grand Theft Hamlet” as more of a lark, a way to keep busy while theaters were shuttered during the pandemic. As he posted videos, though, people responded enthusiastically, as did the game’s maker, Rockstar Games.

    “They spoke to us about how they designed the game to be used like this, as a sandbox, as a creative space,” Crane says.

    But little about how to make “Grand Theft Hamlet,” which won best documentary at SXSW in March, was established. For starters, nearly every audition or rehearsal in the game ended in bloodshed. Someone with a gun typically turned up and chaos ensued.

    The filmmakers had a few touchstones, like Joe Hunting’s 2022 documentary “We Met in Virtual Reality” and the work of the artist Jacky Connolly, who used “Grand Theft Auto” to make the nightmarish, existential short film “Descent into Hell.” But little about how to make a movie set entirely within a game world was prescribed.

    “We were kind of working out every aspect of it – putting on a play inside this world, learning how to capture the images in this world, then how do we edit all this footage,” Crane says. “We were learning as we went.”

    That also meant freedom. At one point, they realized they could essentially perform Shakespeare “on a billion dollar budget.” Theirs is the first “Hamlet” to feature the car from “Back to the Future” or a cargo plane. Meanwhile, Grylls, an experienced filmmaker, experimented with how to position the camera.

    “I realized: OK, let’s try to make things a bit stiller and more cinematic,” she says. “When I discovered there was a phone inside the game with a camera on it, I was able to make close-ups and wide shots and a cinematic language of sorts.”

    As “Grand Theft Hamlet” has screened at various film festivals, Crane and Grylls find themselves in the surprising position of being celebrated for a movie they made mostly in their bedroom on a PlayStation. Like their virtual-world forays, something done in physical isolation has found an ever-growing community.

    Ree, who spoke from a festival stop in San Francisco, has been traveling with “Ibelin” with Streen’s parents. A life that had once seemed quiet and lonely has reached around the world.

    “They’ve watched the film every screening,” he says. “In a way for them, the film is a part of their healing but also their grieving process. They’ve seen it now over 150 times.”

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  • Planned Tecumseh hamlet will allow walking, bicycling lifestyle

    Planned Tecumseh hamlet will allow walking, bicycling lifestyle

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    At first look, the hamlet planned for the northeast of Tecumseh looks like the ideal modern community.

    Destined to house 8,800 people in 4,300 residential units, the hamlet – situated between Banwell Road, County Road 22, County Road 42 and the City of Windsor – is designed to make life comfortable for future residents. 

    It’s a rarity to outline an entire hamlet, an entire lifestyle, in one planning document. When the residences are built and occupied, Tecumseh’s population will increase by almost 40 per cent.

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    A park with specially situated active and passive spaces, interconnected walking and cycling trails, two-way bike lanes shielded from vehicles, residential blocks that are not too long to encourage walking, leaving most amenities reachable by bicycle or on foot, are all part of the Tecumseh Hamlet Secondary Plan. 

    There’s a new elementary school, and the extension of Shields Street, which is destined to be a major road through the hamlet, will include grass-and-treed medians between driving lanes to slow down traffic and provide safety for pedestrians. There will be areas of grand sidewalks, larger than normal, that are protected from the street with another landscaped barrier. Built-in traffic calming, such as raised pedestrian crossings are intended to make the street more walking friendly. 

    Maisonneuve Street, currently a quiet residential street, will extend into the hamlet as a main street with residential and commercial properties easily accessible from anywhere in the development.

    A provincially significant woodlot will be protected. About 40 per cent of the land will be open space. 

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    Tecumseh is getting a $15.1 million grant from the Ontario Housing Enabling Systems Fund to help install water and sewage trunk lines to make the development possible. 

    Area of proposed Tecumseh hamlet
    Land along Banwell Road in Tecumseh near the CP Rail tracks, pictured on Tuesday, Oct. 15, 2024, is in the area of a proposed hamlet. Photo by Dan Janisse /Windsor Star

    The hamlet, to be built on farmland between existing development and Banwell Road, immediately across from the NextStar Energy battery plant, will consist of high-, low- and medium-density residential units to help address the nationwide housing crisis. 

    It will be “a completely walkable, sustainable and vibrant community,” Dorsa Jalalian, associate senior urban designer at DIALOG, the urban design firm working with Tecumseh on planning the project, told Tecumseh councillors at a meeting Aug. 13. The mixed residential approach “provides opportunities for all to live in the hamlet,” she said.

    “It’s a self-contained-type development,” mayor Gary McNamara said. “It’s all about walkability. Park your car, you’ll be able to service a lot of your needs by walking or cycling.” 

    Commercial plazas are strategically placed with ease of access in mind and the plan is to expand the transit system to serve the hamlet, especially along the higher density development along Banwell Road. 

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    The town worked with landowners who will develop the hamlet on its design, and consulted with school boards, the Essex Region Conservation Authority, Essex County, First Nations, the City of Windsor and school boards on planning the development. Pubic consultations provided more input.

    Normal planning practice 10 years ago would likely have seen this hamlet developed entirely as low density, Brian Hillman, director of development services, told councillors. 

    “There’s a real transformation that’s happening in our communities around housing types and options that need to be available for future residents,” he said. 

    Most of the higher density parts of the development are situated closer to Banwell Road to provide some distance from the existing subdivision. 

    Drawings accompanying the presentation by Jalalian show residents frolicking in open space or on a soccer pitch, and a scenic waterway designed to handle drainage. 

    It’s a planned community, the likes of which this part of Ontario hasn’t seen since Forest Glade in Windsor. 

    It’s Tecumseh’s Hilldale, the idyllic planned neighbourhood in Back to the Future.  

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    Tecumseh land
    Land between Banwell Road and Lesperance Road in Tecumseh, shown on Tuesday, October 15, 2024, is where a hamlet development is proposed. Photo by Dan Janisse /Windsor Star

    Councillors at the Aug. 13 meeting, expressed their general satisfaction with the plan.  

    “I like what I see and I think this would be a really good plan and a great development,” said Ward 11 Coun. Brian Houston, who lives on Corbi Lane which backs onto the land to be developed. He expressed concerns about traffic congestion, but hoped that upgrades to Banwell Road, and Country Roads 42 and 43 will address that. 

    McNamara said residences in the new hamlet will be in high demand.

    “The biggest challenge is going to be once they start building this, people are going to want to come,” he said. “They’re going to want to come into this, this area because it offers a lot of opportunities.” 

    But it’s up to the Town of Tecumseh to marry the new with the old, and that has its challenges.

    Corbi Lane
    Some residents of Corbi Lane in Tecumseh, pictured on Tuesday, October 15, 2024, have expressed concern about proposed nearby hamlet. Photo by Dan Janisse /Windsor Star

    Residents who live near the planned hamlet have voiced a number of concerns, including the effects on property values, years of noisy and dusty construction, traffic congestion, and sightlines from proposed multi-storey apartments into the backyards of the majestic houses on Corbi Lane. 

    At a Sept. 24 public meeting residents voiced their arguments against changes. 

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    The Tecumseh Hamlet Secondary Plan identifies a current neighbourhood of seven houses surrounded by farmland on the corner of Intersection and Banwell roads as medium-density residential. The existing houses in that plan are gone. 

    Those homeowners had some things to say about that at the public meeting. 

    “You can imagine how we were all floored when we first saw the plan and we saw that one dark area of orange … right where our houses are,” resident David Pedro told councillors. Orange represents medium-density residential on the hamlet plan. 

    “We’re looking at a plan that doesn’t include our homes in any kind of way.” 

    Georgeo Ahad, also a resident of the neighbourhood, said he had an image of a six-storey building where his house now sits. 

    “There are many words I would use to describe how I feel but the ones that stand out the most are betrayed and abandoned,” he said. 

    “Why is our town not including us in this plan but rather excluding us out of it.” 

    Hillman explained that typically, when these kinds of major developments are built around existing small neighbourhoods, residents sell their properties for development and the neighbourhood disappears, though he said that could take quite some time. 

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    The hamlet plan was made with that in mind, he said. 

    Monathan Michienzi, who lives on Corbi Lane, said part of his street will be too close to medium-density housing. A local real estate agent said residents would lose tens of thousands of dollars from property values as a result.

    Michienzi and others asked to push the medium-density housing farther back from Corbi Lane, to make the development less intrusive. 

    Hillman later explained that under existing planning practices new developments don’t typically take into account property values on existing neighhbourhoods because many factors affect the value of homes. Compatibility is a key consideration, he said.

    Then there was Hal Kersey, of HRK Realty Services, who appeared on behalf of two sets of developers who own two parcels of land in the area.  

    Kersey said his clients want more high-density development. Housing is now more expensive to buy and build, he said. While his clients generally support the hamlet plan, “new housing must be constructed at higher densities to keep costs down to meet market demand,” he said. 

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    Some residents interviewed on Corbi Lane expressed concern with responses from the town. 

    A common complaint was the noise, with which many are familiar following construction of the NextStar battery plant across Banwell Road. 

    For Jeff Jurakosky, intrusive sightlines from the multi-storey apartments, traffic and noisy construction are concerns.  

    “We’re actually looking to move out before all that happens specifically because I don’t want to deal with the noise, the dirt and dust, and so much traffic,” said Jurakosky, who has lived in the area for 25 years.  

    “It’s going to be a nightmare for 10 years.” 

    Tecumseh land
    Banwell Road near County Road 22 in Tecumseh is shown on Tuesday, October 15, 2024. A hamlet development is proposed in the area. Photo by Dan Janisse /Windsor Star

    For Allen Hernandez, who also lives on Corbi Lane, his major concern is the possibility that multi-storey buildings nearest to his house will provide intrusive sightlines on his property. He wants the mixed-density housing moved farther away from Corbi Lane. “I’d planned on retiring here. Now maybe the plans have changed,” he said. 

    Jalalian said a study on sightlines shows they won’t be intrusive into existing housing, but in an interview with the Windsor Star last week McNamara indicated there was a possibility of considering a “tweak” to the development to move mixed-density housing father from Corbi Lane and closer to Banwell Road. 

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    And as for the inconvenience during development, that was likely the case for existing residents when Corbi Lane was built, McNamara said. 

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    The development is planned in three phases north of the CP railroad tracks to County Road 22, south of the tracks to County Road 42 and a smaller parcel of land south of the tracks adjacent to Manning Road.

    Town planners are preparing a report that considers all the public input, with suggested responses, which is expected to be presented in November. 

    bamacleod@postmedia.com 

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